The Battle of Algiers
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NEWS: Currently on view in the Whitney Museum of American Art exhibit Programmed: Rules, Codes, and Choreographies in Art, 1965–2018

The Battle of Algiers is a computational art piece created by Marc Lafia and Fang-Yu Lin. Originally commissioned in 2006 by the Whitney Museum of American Art for its artport website and by Tate Online, it was updated in 2012 and again in 2018.

The artwork consists of a continual re-composition of scenes from the seminal 1965 film of the same name, by Italian director Gillo Pontecorvo. Algorithms are used to render the Algerian nationalists' tactics and also the French authority's actions along varied story trajectories. It breaks down cinema's linear structure and proposes an open-ended narrative. The viewers may intervene and set off new story progression by selecting a different trajectory or drawing their own.

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《阿爾及爾之戰》是由馬克‧拉芳與林方宇所創作的運算藝術作品,最初於 2006 年由惠特尼美術館 (Whitney Museum of American Art) 的 artport 網站與泰德藝術線上 (Tate Online) 共同委託所做,並在2012年及2018年二次更新重製。

此作品是由不斷重新組構 1965 年義大利導演吉利歐‧彭特克沃 (Gillo Pontecorvo) 之同名經典電影中的場景而成。隨著故事的發展軸線,演算法被應用在描摹阿爾及利亞民族解放陣線的戰術以及法國政府的鎮壓行動中。這打破了電影的線性結構,推展開放結局式的敘事形態。透過選擇不同的發展軌跡,或描繪屬於自己的故事情節,觀眾可以介入或開啟新的故事進程。

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